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Mono: NullReferenceException can cause a freeze when thrown in the Player. Mono: Nuget Package causes errors in console when built into UWP with. Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device. Recent Mac Metal editor change delayed frame updates by 1, affecting selection feedback, keyboard inout and undo/redo. IL2CPP: .BinaryFormatter doesn't work when Project is built with IL2CPP Scripting Backend.
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Global Illumination: Progressive Lightmapper falls back to CPU if only light color was changed. Global Illumination: Scene gets brighter in Standalone player if it was open in the Editor at build time. ( 1359723)Īsset Import Pipeline: There is a crash in OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it. (Z58059]())Īsset Import Pipeline: There is a ArtifactInfo.Internal_Destroy exception thrown when in Play mode while using Rider debugger. Minimum window size might not be respected properly on all Android devices.Īsset Bundles: The build of AssetBundles can be slow when there is a very large filecount. Some Android devices may experience delayed resolution updates after resizing a window. ( 1347186)Īndroid: * Devices might wake up from sleep when in split screen mode.Ĭhrome OS devices that support tablet mode might not pause apps when they are no longer visible. Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.
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